Hexbreaker

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Hexbreaker Slot

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Hexbreakers—sometimes called witch-hammers for their proclivity toward warhammers—have borne witness to the damage of unrestrained arcane power and hone their own arcane arts to battle such abuse. They train themselves to shatter the curses and dark transformations that can haunt others for a lifetime.

Repel Curse (Su)

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At 4th level, a hexbreaker has the chance to protect others from being cursed. As an immediate action when a spell with the curse descriptor or a curse-style effect (such as a witch'sevil eye or misfortune hex or a sea hag'sevil eye) targets a creature within 30 feet of him, a hexbreaker can spend 1 point from his arcane pool to attempt to dispel that effect, as if he had cast remove curse. This ability has no effect on ongoing effects, such as a sea hag's horrific appearance or a pugwampi's unluck aura.

Link poker. The magus adds remove curse to his spell list as a 3rd-level spell and adds break enchantment as a 4th-level spell.

This replaces spell recall.

Counter Curse (Su)

Hexbreaker

At 11th level, whenever a hexbreaker successfully dispels a curse effect or spell with the curse descriptor using his repel curse ability, he can immediately spend 2 points from his arcane pool to reflect the spell back on the original caster. This otherwise functions as spell turning.

Hexbreaker 3 Advantage Play

This replaces improved spell recall.

Hexbreaker Arcana

A hexbreaker can select from the following arcana in addition to those normally available.

Improved Remove Curse (Su) The hexbreaker can spend additional points from his arcane pool to improve his ability to remove a curse. Each point spent while casting remove curse or break enchantment grants a +2 bonus to his caster level check. He can use this arcana after rolling the caster level check, but only before the results are revealed. This can be used with the hexbreaker's repel curse and counter curse abilities.

Hexbreaker 2

Wracking Dispel (Su) Whenever the hexbreaker successfully dispels a spell using break enchantment, dispel magic, or remove curse, he can expend 1 point from his arcane pool to wrack the original caster with pain, dealing 1d4 points of damage per spell level of the effect dispelled. If the target succeeds at a Will save (DC = 15 + the level of the spell dispelled + the hexbreaker's Intelligence modifier) it takes only 1 point of damage per spell level. The hexbreaker cannot target the same caster more than once per round with this ability, regardless of how many effects he dispels.

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Hexbreakers—sometimes called witch-hammers for their proclivity toward warhammers—have borne witness to the damage of unrestrained arcane power and hone their own arcane arts to battle such abuse. They train themselves to shatter the curses and dark transformations that can haunt others for a lifetime.

Repel Curse (Su)

Hexbreaker 3 slot is the third title in a series that IGT is developing. This title offers a Voodoo-like inspiration on its design, with symbols appearing as small figurines and black cats. They also have some needles sticking out of them. I find this design a little dark, maybe more ideal for Halloween, but the features are quite interesting. HEXBREAKER BADGER FIRST GRAPHIC NOVEL TPB COMIC 1ST PRINT BARON REINHOLD 1988 NM. Shipped with USPS Media Mail. Seller assumes all responsibility for this listing. Shipping and handling. This item will ship to United States, but the seller has not specified shipping options.

At 4th level, a hexbreaker has the chance to protect others from being cursed. As an immediate action when a spell with the curse descriptor or a curse-style effect (such as a witch'sevil eye or misfortune hex or a sea hag'sevil eye) targets a creature within 30 feet of him, a hexbreaker can spend 1 point from his arcane pool to attempt to dispel that effect, as if he had cast remove curse. This ability has no effect on ongoing effects, such as a sea hag's horrific appearance or a pugwampi's unluck aura.

Link poker. The magus adds remove curse to his spell list as a 3rd-level spell and adds break enchantment as a 4th-level spell.

This replaces spell recall.

Counter Curse (Su)

At 11th level, whenever a hexbreaker successfully dispels a curse effect or spell with the curse descriptor using his repel curse ability, he can immediately spend 2 points from his arcane pool to reflect the spell back on the original caster. This otherwise functions as spell turning.

Hexbreaker 3 Advantage Play

This replaces improved spell recall.

Hexbreaker Arcana

A hexbreaker can select from the following arcana in addition to those normally available.

Improved Remove Curse (Su) The hexbreaker can spend additional points from his arcane pool to improve his ability to remove a curse. Each point spent while casting remove curse or break enchantment grants a +2 bonus to his caster level check. He can use this arcana after rolling the caster level check, but only before the results are revealed. This can be used with the hexbreaker's repel curse and counter curse abilities.

Wracking Dispel (Su) Whenever the hexbreaker successfully dispels a spell using break enchantment, dispel magic, or remove curse, he can expend 1 point from his arcane pool to wrack the original caster with pain, dealing 1d4 points of damage per spell level of the effect dispelled. If the target succeeds at a Will save (DC = 15 + the level of the spell dispelled + the hexbreaker's Intelligence modifier) it takes only 1 point of damage per spell level. The hexbreaker cannot target the same caster more than once per round with this ability, regardless of how many effects he dispels.

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Magus Arcana: The following magus arcana complement the hexbreaker: bane blade, dispelling strike, disruptive, lingering pain, spellbreaker, and reflection.

Hexbreaker 3 Slot

Pathfinder Player Companion: Blood of the Coven © 2017, Paizo Inc.; Authors: John Compton, Eleanor Ferron, Crystal Frasier, Lissa Guillet, Elisa Mader, Adrian Ng, Mark Seifter, and Linda Zayas-Palmer.





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